gays de mierda feel the adicto powerrrrr! Con esto podran poner el autotoque (ruedita verde) solo con pulsar la Q
C:\Program Files\Microsoft Games\Age of Mythology\startup
si hay otro lo remplasan okz seria todo.
aRcHiVo: http://banashare.com/bid9vuf2d2cr/user.con.html
yo puse de key la (q) ya que la vi libre pero pueden modificarla dela ciguiente manera abren el block de notas y arrastran el user.con y les saldra esto y pueden modificar la (q) por otra que quieran pero que no s ocupe sino da conflictos slo modifican lo de rojo por la letra para que vean la seccion correspondiente lo pondree amarillo y hay otras hotkey utiles hay pueden ver solo es custion de poner la key que gusten
// Useful commands, key or key combo to use followed by mode and ending line with game action
// Put in c:\program files\microsoft games\age of mythology\startup folder to use.
// Hotkeys in your options - edit hotkeys menus may override any duplicates here,
// so try to avoid conflicts in using same key or key combinations.
// ROTATE BUILDING OR GP before placement, with shift+mousewheel
map ("shift-mousez", "building", "uiWheelRotatePlacedUnit")
map ("shift-mousez", "specialpower", "uiWheelRotatePlacedUnit")
// SCREENSHOTS
map ("printscreen", "world", "screenshot")
map ("control-alt-f12", "root", "supascreenshot(10000)")
// VIEWS
map ("alt-r", "game", "renderFriendOrFoe")
map ("control-arrowdown", "game", "uiMinimizeMainBackground")
map ("control-arrowup", "game", "uiMaximizeMainBackground")
map ("home", "game", "strategicMap")
map ("pagedown", "world", "uiChatScroll(0)")
map ("pageup", "world", "uiChatScroll(1)")
map ("alt-n", "game", "uiToggleCombatCommands")
map ("alt-k", "world", "cameraRotate")
// CHAT IN GAME
map ("enter", "game", "gadgetReal(\"chatInput\") uiIgnoreNextKey")
// * goes out to everyone if you enter it before usual message
// # as in pound your enemies if you enter it before usual message
// premade chat messages in colour can be ToAllies ToEveryone or ToEnemies
map ("control-alt-numpad0", "game", "sendChatToEveryone(\"Good Game\")")
map ("control-alt-numpad7", "game", "sendChatToAllies(\"Flare displays to ALL players in the game.\")")
map ("control-alt-numpad8", "game", "sendChatToEnemies(\"Use alt-f4 to remove chat messages from screen and mute taunts. \")")
// SELECT UNITS OF TYPE with just alt-leftmouseclick instead of doubleclick
map ("alt-mouse1down", "world", "")
map ("alt-mouse1up", "world", "uiDoubleClickSelect(0)")
// HALT SELECTED UNITS
map ("numpad0", "game", "uiStopSelectedUnits")
// DELETE SELECTION
map ("+delete", "game", "uiDeleteSelectedUnit")
map ("+numpadperiod", "game", "uiDeleteSelectedUnit")
// ATTACK MOVE
map ("alt-space", "game", "enterAttackMoveMode")
// CONVERGE ALL BUILDERS
map ("alt-c", "game", "uiSummonWorkersToSelectedUnit")
// ENTER GUARD REPAIR PATROL MODES
map ("alt-g","game","editMode(\"guard\")")
map ("alt-p","game","editMode(\"patrol\")")
map ("shift-v","game","editMode(\"repair\")")
// AUTOQUEUE TOGGLE
map ("q", "game", "uiToggleBuildingQueue")
// GARRISON SETTINGS I use alt-rightclick which is default to garrison units
map ("`","game","editMode(\"garrison\")")
map ("ESC", "game", "uiEjectGarrisonedUnits")
// KRONOS TIME SHIFT
map ("alt-t", "game", "uiUnbuildSelectedUnit()")
// FIND UNITS OR BUILDINGS
map ("shift-c", "game", "uiFindType(\"Hesperides Tree\")")
map ("o", "game", "uiFindType(\"Tower Mirror\") uiFindType(\"Outpost\")")
map ("r", "game", "uiFindType(\"Archery Range\") uiFindType(\"Sky Passage\") uiFindType(\"AbstractMonument\")")
map ("alt-f", "game", "uiFindType(\"FlyingUnit\")")
map ("s", "game", "uiFindType(\"Siege Camp\") uiFindType(\"AbstractStable\") uiFindType(\"Counter Building\")")
map ("c", "game", "uiFindType(\"AbstractScout\")")
map ("p", "game", "uiFindType(\"AbstractPharaoh\")")
// BUILD BUILDINGS
map ("shift-r", "BuildAccel", "tis(\"Archery Range\") tis(\"Sky Passage\")")
map ("shift-r", "BuildAccel", "tis(\"Monument\") tis(\"Monument 2\") tis(\"Monument 3\") tis(\"Monument 4\") tis(\"Monument 5\")")
map ("shift-space", "BuildAccel", "tis(\"Tower Mirror\") tis(\"outpost\")")
map ("shift-s", "BuildAccel", "tis(\"Siege Camp\") tis(\"Stable\") tis(\"Counter Building\")")
// PRODUCING UNITS
// Settlement production
map ("1", "SettlementAccel", "tis(\"Villager Greek\") tis(\"Villager Norse\") tis(\"Villager Egyptian\") tis(\"Villager Atlantean\")")
map ("2", "SettlementAccel", "tis(\"Priest\") tis(\"Dwarf\") tis(\"Hero Greek Ajax\") tis(\"Hero Greek Jason\") tis(\"Hero Greek Theseus\")")
map ("3", "SettlementAccel", "tis(\"Mercenary\") tis(\"Ox Cart\") tis(\"Hero Greek Odysseus\") tis(\"Hero Greek Chiron\") tis(\"Hero Greek Hippolyta\")")
map ("4", "SettlementAccel", "tis(\"Mercenary Cavalry\") tis(\"Ulfsark\") tis(\"Hero Greek Achilles\")")
map ("4", "SettlementAccel", "tis(\"Hero Greek Atalanta\") tis(\"Hero Greek Heracles\")")
map ("5", "SettlementAccel", "tis(\"Hero Greek Perseus\") tis(\"Hero Greek Bellerophon\")")
map ("5", "SettlementAccel", "tis(\"Hero Greek Polyphemus\")")
// Dock Accelerators
map ("6", "DockAccel", "tis(\"Kraken\") tis(\"Scylla\") tis(\"Leviathan\") tis(\"Servant\")")
map ("7", "DockAccel", "tis(\"Hero Greek Argo\") tis(\"Sea Turtle\") tis(\"Jormund Elver\") tis(\"Carcinos\") tis(\"Nereid\")")
map ("8", "DockAccel", "tis(\"Man O War\")")
////////////////////////////////////
// Greek Accelerators
////////////////////////////////////
map ("3", "GreekAcademyAccel", "tis(\"Myrmidon\")")
map ("3", "GreekArcheryRangeAccel", "tis(\"Crossbowman\")")
map ("3", "GreekStableAccel", "tis(\"Hetairoi\")")
// Greek Temple
map ("1", "TempleGreekAccel", "tis(\"Pegasus\")")
map ("2", "TempleGreekAccel", "tis(\"Centaur\") tis(\"Cyclops\") tis(\"Minotaur\")")
map ("3", "TempleGreekAccel", "tis(\"Manticore\") tis(\"Hydra\") tis(\"Nemean Lion\")")
map ("4", "TempleGreekAccel", "tis(\"Colossus\") tis(\"Medusa\") tis(\"Chimera\")")
map ("5", "TempleGreekAccel", "tis(\"Chimera\")")
// Egyptian Temple
map ("1", "TempleEgyptianAccel", "tis(\"Priest\")")
map ("2", "TempleEgyptianAccel", "tis(\"Anubite\") tis(\"Wadjet\") tis(\"Sphinx\")")
map ("3", "TempleEgyptianAccel", "tis(\"Scarab\") tis(\"Petsuchos\") tis(\"Scorpion Man\")")
map ("4", "TempleEgyptianAccel", "tis(\"Roc\")")
map ("5", "TempleEgyptianAccel", "tis(\"Avenger\") tis(\"Mummy\") tis(\"Phoenix\")")
// Norse Temple
map ("1", "TempleNorseAccel", "tis(\"Hero Norse\")")
map ("2", "TempleNorseAccel", "tis(\"Einheriar\") tis(\"Troll\") tis(\"Valkyrie\")")
map ("3", "TempleNorseAccel", "tis(\"Battle Boar\")")
map ("4", "TempleNorseAccel", "tis(\"Mountain Giant\")")
map ("5", "TempleNorseAccel", "tis(\"Frost Giant\")")
map ("6", "TempleNorseAccel", "tis(\"Fenris Wolf\") tis(\"Fire Giant\")")
// Atlantean Temple
map ("1", "TempleAtlanteanAccel", "tis(\"Oracle Scout\")")
map ("2", "TempleAtlanteanAccel", "tis(\"Automaton\") tis(\"Flying Medic\") tis(\"Promethean\")")
map ("3", "TempleAtlanteanAccel", "tis(\"Behemoth\") tis(\"Satyr\") tis(\"Stymphalian Bird\")")
map ("|", "TempleAtlanteanAccel", "tis(\"Argus\") tis(\"Heka Gigantes\") tis(\"Lampades\")")